In geometry, a hypercube is an n-dimensional analogue of a square () and a cube (); the special case for is known as a tesseract. It is a closed, compact, convex figure whose 1-skeleton consists of groups of opposite parallel line segments aligned in each of the space's dimensions, perpendicular to each other and of the same length. A unit hypercube's longest diagonal in n dimensions is equal to .

An n-dimensional hypercube is more commonly referred to as an n-cube or sometimes as an n-dimensional cube. The term measure polytope (originally from Elte, 1912) is also used, notably in the work of H. S. M. Coxeter who also labels the hypercubes the γn polytopes.

The hypercube is the special case of a hyperrectangle (also called an n-orthotope).

A unit hypercube is a hypercube whose side has length one unit. Often, the hypercube whose corners (or vertices) are the 2n points in Rn with each coordinate equal to 0 or 1 is called the unit hypercube.

Construction By the number of dimensions

A hypercube can be defined by increasing the numbers of dimensions of a shape: 0 – A point is a hypercube of dimension zero. 1 – If one moves this point one unit length, it will sweep out a line segment, which is a unit hypercube of dimension one. 2 – If one moves this line segment its length in a perpendicular direction from itself; it sweeps out a 2-dimensional square. 3 – If one moves the square one unit length in the direction perpendicular to the plane it lies on, it will generate a 3-dimensional cube. 4 – If one moves the cube one unit length into the fourth dimension, it generates a 4-dimensional unit hypercube (a unit tesseract).

This can be generalized to any number of dimensions. This process of sweeping out volumes can be formalized mathematically as a Minkowski sum: the d-dimensional hypercube is the Minkowski sum of d mutually perpendicular unit-length line segments, and is therefore an example of a zonotope.

The 1-skeleton of a hypercube is a hypercube graph.

Vertex coordinates

A unit hypercube of dimension is the convex hull of all the points whose Cartesian coordinates are each equal to either or . These points are its vertices. The hypercube with these coordinates is also the cartesian product of copies of the unit interval . Another unit hypercube, centered at the origin of the ambient space, can be obtained from this one by a translation. It is the convex hull of the points whose vectors of Cartesian coordinates are

Here the symbol means that each coordinate is either equal to or to . This unit hypercube is also the cartesian product . Any unit hypercube has an edge length of and an -dimensional volume of .

The -dimensional hypercube obtained as the convex hull of the points with coordinates or, equivalently as the Cartesian product is also often considered due to the simpler form of its vertex coordinates. Its edge length is , and its -dimensional volume is .

Faces Every hypercube admits, as its faces, hypercubes of a lower dimension contained in its boundary. A hypercube of dimension admits facets, or faces of dimension : a (-dimensional) line segment has endpoints; a (-dimensional) square has sides or edges; a -dimensional cube has square faces; a (-dimensional) tesseract has three-dimensional cubes as its facets. The number of vertices of a hypercube of dimension is (a usual, -dimensional cube has vertices, for instance).

The number of the -dimensional hypercubes (just referred to as -cubes from here on) contained in the boundary of an -cube is

,     where and denotes the factorial of .

For example, the boundary of a -cube () contains cubes (-cubes), squares (-cubes), line segments (-cubes) and vertices (-cubes). This identity can be proven by a simple combinatorial argument: for each of the vertices of the hypercube, there are ways to choose a collection of edges incident to that vertex. Each of these collections defines one of the -dimensional faces incident to the considered vertex. Doing this for all the vertices of the hypercube, each of the -dimensional faces of the hypercube is counted times since it has that many vertices, and we need to divide by this number.

The number of facets of the hypercube can be used to compute the -dimensional volume of its boundary: that volume is times the volume of a -dimensional hypercube; that is, where is the length of the edges of the hypercube.

These numbers can also be generated by the linear recurrence relation.

,     with , and when , , or .

For example, extending a square via its 4 vertices adds one extra line segment (edge) per vertex. Adding the opposite square to form a cube provides line segments.

The extended f-vector for an n-cube can also be computed by expanding (concisely, (2,1)n), and reading off the coefficients of the resulting polynomial. For example, the elements of a tesseract is (2,1)4 = (4,4,1)2 = (16,32,24,8,1).

+ Number of -dimensional faces of a -dimensional hypercube m 0 1 2 3 4 5 6 7 8 9 10 n n-cube NamesSchläfliCoxeterVertex0-face Edge1-face Face2-face Cell3-face 4-face 5-face 6-face 7-face 8-face 9-face10-face 0 0-cube PointMonon ( ) 1 1 1-cube Line segmentDionJohnson, Norman W.; Geometries and Transformations, Cambridge University Press, 2018, p.224.{} 2 1 2 2-cube SquareTetragon{4} 4 4 1 3 3-cube CubeHexahedron{4,3} 8 12 6 1 4 4-cube TesseractOctachoron{4,3,3} 16 32 24 8 1 5 5-cube PenteractDeca-5-tope{4,3,3,3} 32 80 80 40 10 1 6 6-cube HexeractDodeca-6-tope{4,3,3,3,3} 64 192 240 160 60 12 1 7 7-cube HepteractTetradeca-7-tope{4,3,3,3,3,3} 128 448 672 560 280 84 14 1 8 8-cube OcteractHexadeca-8-tope{4,3,3,3,3,3,3} 256 1024 1792 1792 1120 448 112 16 1 9 9-cube EnneractOctadeca-9-tope{4,3,3,3,3,3,3,3} 512 2304 4608 5376 4032 2016 672 144 18 1 10 10-cube DekeractIcosa-10-tope{4,3,3,3,3,3,3,3,3}1024512011520153601344080643360960180201

Graphs An n-cube can be projected inside a regular 2n-gonal polygon by a skew orthogonal projection, shown here from the line segment to the 10-cube.

+ Petrie polygon Orthographic projectionsLine segmentSquareCubeTesseract5-cube6-cube7-cube8-cube9-cube10-cube

Related families of polytopes The hypercubes are one of the few families of regular polytopes that are represented in any number of dimensions.

The hypercube family is one of three regular polytope families, labeled by Coxeter as γn. The other two are the hypercube dual family, the cross-polytopes, labeled as βn, and the simplices, labeled as αn. A fourth family, the infinite tessellations of hypercubes, is labeled as δn.

Another related family of semiregular and uniform polytopes is the demihypercubes, which are constructed from hypercubes with alternate vertices deleted and simplex facets added in the gaps, labeled as hγn.

n-cubes can be combined with their duals (the cross-polytopes) to form compound polytopes:

In two dimensions, we obtain the octagrammic star figure {8/2}, In three dimensions we obtain the compound of cube and octahedron, In four dimensions we obtain the compound of tesseract and 16-cell.

Relation to (n−1)-simplices The graph of the n-hypercube's edges is isomorphic to the Hasse diagram of the (n−1)-simplex's face lattice. This can be seen by orienting the n-hypercube so that two opposite vertices lie vertically, corresponding to the (n−1)-simplex itself and the null polytope, respectively. Each vertex connected to the top vertex then uniquely maps to one of the (n−1)-simplex's facets (n−2 faces), and each vertex connected to those vertices maps to one of the simplex's n−3 faces, and so forth, and the vertices connected to the bottom vertex map to the simplex's vertices.

This relation may be used to generate the face lattice of an (n−1)-simplex efficiently, since face lattice enumeration algorithms applicable to general polytopes are more computationally expensive.

Generalized hypercubes Regular complex polytopes can be defined in complex Hilbert space called generalized hypercubes, γ = p{4}2{3}...2{3}2, or ... Real solutions exist with p = 2, i.e. γ = γn = 2{4}2{3}...2{3}2 = {4,3,..,3}. For p > 2, they exist in . The facets are generalized (n−1)-cube and the vertex figure are regular simplexes.

The regular polygon perimeter seen in these orthogonal projections is called a Petrie polygon. The generalized squares (n = 2) are shown with edges outlined as red and blue alternating color p-edges, while the higher n-cubes are drawn with black outlined p-edges.

The number of m-face elements in a p-generalized n-cube are: . This is pn vertices and pn facets..

+ Generalized hypercubes p=2 p=3 p=4p=5p=6p=7p=8γ = {4} = 4 verticesγ = 9 verticesγ = 16 verticesγ = 25 verticesγ = 36 verticesγ = 49 verticesγ = 64 verticesγ = {4,3} = 8 verticesγ = 27 verticesγ = 64 verticesγ = 125 verticesγ = 216 verticesγ = 343 verticesγ = 512 verticesγ = {4,3,3}= 16 verticesγ = 81 verticesγ = 256 verticesγ = 625 verticesγ = 1296 verticesγ = 2401 verticesγ = 4096 verticesγ = {4,3,3,3}= 32 verticesγ = 243 verticesγ = 1024 verticesγ = 3125 verticesγ = 7776 verticesγ = 16,807 verticesγ = 32,768 verticesγ = {4,3,3,3,3}= 64 verticesγ = 729 verticesγ = 4096 verticesγ = 15,625 verticesγ = 46,656 verticesγ = 117,649 verticesγ = 262,144 verticesγ = {4,3,3,3,3,3}= 128 verticesγ = 2187 verticesγ = 16,384 verticesγ = 78,125 verticesγ = 279,936 verticesγ = 823,543 verticesγ = 2,097,152 verticesγ = {4,3,3,3,3,3,3}= 256 verticesγ = 6561 verticesγ = 65,536 verticesγ = 390,625 verticesγ = 1,679,616 verticesγ = 5,764,801 verticesγ = 16,777,216 vertices

Relation to exponentiation Any positive integer raised to another positive integer power will yield a third integer, with this third integer being a specific type of figurate number corresponding to an n-cube with a number of dimensions corresponding to the exponential. For example, the exponent 2 will yield a square number or "perfect square", which can be arranged into a square shape with a side length corresponding to that of the base. Similarly, the exponent 3 will yield a perfect cube, an integer which can be arranged into a cube shape with a side length of the base. As a result, the act of raising a number to 2 or 3 is more commonly referred to as "squaring" and "cubing", respectively. However, the names of higher-order hypercubes do not appear to be in common use for higher powers.

See also

Hypercube interconnection network of computer architecture Hyperoctahedral group, the symmetry group of the hypercube Hypersphere Simplex Parallelotope Crucifixion (Corpus Hypercubus), a painting by Salvador Dalí featuring an unfolded 4-cube

Notes

References

p. 296, Table I (iii): Regular Polytopes, three regular polytopes in n dimensions (n ≥ 5) Cf Chapter 7.1 "Cubical Representation of Boolean Functions" wherein the notion of "hypercube" is introduced as a means of demonstrating a distance-1 code (Gray code) as the vertices of a hypercube, and then the hypercube with its vertices so labelled is squashed into two dimensions to form either a Veitch diagram or Karnaugh map.

External links

Rotating a Hypercube by Enrique Zeleny, Wolfram Demonstrations Project. Rudy Rucker and Farideh Dormishian's Hypercube Downloads A001787    Number of edges in an n-dimensional hypercube. at OEIS